Limon Engine
Welcome
Getting Started
Using Builtin Editor
Asset Management
Extending Engine Capabilities
Engine Architecture
Rendering Pipeline
Supporting Systems
Engine Options Reference
Road Map
Authors
Limon Engine
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Getting Started
Acquiring Limon Engine
Building
Running
Using Builtin Editor
Editor Basics
World Editor Details
Object Editor Details
Material System
Animation Sequencer Details
Asset Management
Asset Types
Loading Pipeline
Reference Counting
Materials as Assets
World Transitions
limonmodel - Engine-Native Format
Asset Browser
Model Scaling
Extending Engine Capabilities
C++ Limon API Usage
API Fundamentals
Input System
How to Implement an Action
How to Implement a Player Extension
How to Implement an AI Actor
How to implement a camera attachment
C++ API reference
Python Limon API Usage
Python API reference
Engine Architecture
High-Level Structure
Target Hardware
Extension Layers
GenericParameter -Universal Data Contract
Game Object Types
Subsystems
Platform Support
Third-Party Libraries
Rendering Pipeline
Pipeline Editor
Filtering Pipeline
Built-in Shaders
RenderMethod Extension Point
Materials and the Pipeline
Performance Systems
Configuration Reference
Further Reading
Supporting Systems
Navigation System
Visibility System
Particle System
Debug Systems
Profiling System
Road Map
Version 0.6
Version 0.7
Planned for 0.8
Before 1.0
Known Limitations in 0.7
Possible Additions
Authors
Core developers
Special Thanks