Limon Engine Logo
  • Welcome
  • Getting Started
  • Using Builtin Editor
  • Asset Management
  • Extending Engine Capabilities
  • Engine Architecture
  • Rendering Pipeline
  • Supporting Systems
  • Engine Options Reference
  • Road Map
  • Authors
Limon Engine
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  • Getting Started
    • Acquiring Limon Engine
    • Building
    • Running
  • Using Builtin Editor
    • Editor Basics
    • World Editor Details
    • Object Editor Details
    • Material System
    • Animation Sequencer Details
  • Asset Management
    • Asset Types
    • Loading Pipeline
    • Reference Counting
    • Materials as Assets
    • World Transitions
    • limonmodel - Engine-Native Format
    • Asset Browser
    • Model Scaling
  • Extending Engine Capabilities
    • C++ Limon API Usage
    • API Fundamentals
    • Input System
    • How to Implement an Action
    • How to Implement a Player Extension
    • How to Implement an AI Actor
    • How to implement a camera attachment
    • C++ API reference
    • Python Limon API Usage
    • Python API reference
  • Engine Architecture
    • High-Level Structure
    • Target Hardware
    • Extension Layers
    • GenericParameter -Universal Data Contract
    • Game Object Types
    • Subsystems
    • Platform Support
    • Third-Party Libraries
  • Rendering Pipeline
    • Pipeline Editor
    • Filtering Pipeline
    • Built-in Shaders
    • RenderMethod Extension Point
    • Materials and the Pipeline
    • Performance Systems
    • Configuration Reference
    • Further Reading
  • Supporting Systems
    • Navigation System
    • Visibility System
    • Particle System
    • Debug Systems
    • Profiling System
  • Road Map
    • Version 0.6
    • Version 0.7
    • Planned for 0.8
    • Before 1.0
    • Known Limitations in 0.7
    • Possible Additions
  • Authors
    • Core developers
    • Special Thanks

© Copyright 2018, Engin Manap. Last updated on May 26, 2026.

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